ZTE’s Global Ambitions, Zynga Shuts Down Games: Tech Business Update
More iOS (NASDAQ:AAPL) and Android (NASDAQ:GOOG) products are typically activated on December 25th than on any other day of any year and this year was no exception. In fact, on this Christmas Day 2012, more iPhones, iPads, Galaxys, and Kindle Fires were activated than on any other day along with a record number of applications downloaded. While smartphone activations usually surpass those of tablets by a factor of four, on Christmas Day 2012, more tablets were activated than smartphones, with the winners being Apple iPads, Apple iPad Minis and Amazon Kindle Fire HD 7-inch tablets.
The telecommunications equipment maker ZTE Corporation (ZTCOY.PK) expects to step up its rivalry in the United States smartphone market with more expensive gadgets and closer links with carriers with a goal of becoming one of the top three smartphone brands in the world. Thus far, ZTE has around 5 percent of the domestic market, is known primarily for budget phones, and gets fierce competition from Apple and Samsung. The firm’s Executive Vice President He Shiyou said in an interview that ZTE hopes that the United States will pass China to become its main source of smartphone revenue, commenting that, “If you don’t get these two markets right then, you can be eliminated as a player.”
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Intel Corporation (NASDAQ:INTC) is poised to introduce its virtual cable TV service and set top box and has a plan ready to combat licensing hurdles. A video industry source said that instead of launching nationwide, the intro will go city-by-city, giving the firm more flexibility in negotiating licensing with content providers. Further, the box could eliminate a core frustration with DVRs.
Some of the 11 games that the Zynga (NASDAQ:ZNGA) Chief Executive Mark Pincus would be pulled from application stores are turning off Monday as a part of a cost reduction effort. Resources will be reallocated to the more profitable titles and new ones will be created, but observers believe that the firm has overextended itself. In happier days on Facebook, the company produced dozens of games and then assertively introduced mobile games as smartphones gained traction.